Dice Roller

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A Dated and Annotated Catalogue of Art

Why Yes I Do Own A Publishing House, What Of It?


So remember that cave map I donated to Matt Jackson, and subsequently all the wonderful things that happened to my players when they went inside it?

Well it’s now a little adventure pdf that you can take home to meet the parents.

 

It’s Pay What You Want, so if you’ve ever wanted to give me money for some reason here’s your chance, or alternatively you can take it for free and digitally spit in my eye, I’m fine with it either way as long as you enjoy it.

 

Click below to make all of your wildest dreams come true.

 

Sleeping Place of the Feathered Swine Town Crier


6 comments



The Apposite Pariahs of Creation


Here have some art, originally drawn for Patrick Stuart’s Veins of the Earth.

Now that it has an actual publishing deal these will probably never appear in the actual book because aesthetic consistency, with the whole thing likely to be illustrated by Scrap Princess (who is a brilliant machine).

 

Nevertheless I’m glad they happened, the Alkalion is one of my favourite things I’ve ever, ever drawn, and they all forced my fingies to keep working and working and now starting a new drawing isn’t the struggletown it was at the start of the year.

 

Unsolicited life lesson: THE MORE YOU STOP DOING THINGS OUT OF FRUSTRATION AT YOUR OWN INEPTITUDE THE LONGER YOU WILL BE TERRIBLE AT THEM. Push through the pain cupcake.

 

The Alkalion

 

The ToRaptoise

(still not really what I pictured when I first read about them and got all light-headed and dreamy,

but the design goal that Scrap and I ended up coming to was “a carnivorous penis spilling out of the worst vulva”, so I think I can lay some claim to success)

 

Sonic Pigs: the pigs that make you shit yourself and weep

 


5 comments



Random Acts of Kindness


Let’s talk about random generators.

 

First of All +Joshua Macy made an excellent little Chrome extension called Roll M that allows you to roll on anything that looks like a table within your browser.

Now, while rolling on tables is neat and all, the thing that makes me really excited about it is that it also works with groups of images.

 

I’ve already talked about how easy it is to make visual encounter boards with Pinterest. Well now let’s blow those socks off.

First download Roll M. The link was back up there hurry up.

Yes, you will need Chrome.

Now head over to this Pandaemonium board I made full of art and miniatures. I’ll probably add more later shut up I’ve been busy. These are the things your players are going to start running into because fuck it.

 

Roberto-Ferri-Le-delizie-infrante-olio-su-tela

 

Okay now click on the icon Roll M put on your toolbar (that’d be the white square with five orange dots) and then move your mouse cursor over the Pinterest board.

Notice how it highlights things in blue? It’s showing you the areas you can select for rolling! What you want to do is get it to highlight in a wrapper around all the images, so just move your cursor into the margin between a few images… and click.

 

INSTANT VISUAL ENCOUNTER RESULT.

 

And unlike my d20 Ostentatious Fashions board I didn’t even need to number them! So useful. Image too small? That’s okay just click on it.

 

 

For Another Thing +Benjamin Eisenhofer told me about a little program called Inspiration Pad Pro (there are dodgy-looking blue links to download the free desktop version, it’s fine trust me).

While it requires a little bit of learning on your part, if you can get your head around the process you’ll be able to build and save tables that you can run through the program to generate random results, even putting in conditional sub-tables (if result is “You Grow a New Dealy” generate “Oh God Where?!” etc.) if that takes your fancy.

 

 

And now for the mewling thing that has been keeping me up all night, every night.

 

 

After having made a couple of automated random generators of my own, and thinking about Brendan’s wish for an easy way to automate things, I decided to make a random generator template.

It is called Choose Your Own Generator.

With this generator you can input your own entries for up to 7 tables and generate random results right there on the webpage without ever having to touch a scrap of code, even choosing the display of the results and how many you generate at once.

 

Well Paolo Greco, being an amazing man, wrote a little javascript bookmarklet that he could run on the page in order to collect the data from the tables and turn them into a link that generates a pop-up result every time you click it.

So I turned that into a button on the page, so that you don’t have to get your soft hands soiled with javascript.

And then I modified it to also pick up the display option.

And then, as wonderful as this was by itself, I wanted more.

 

So I started teaching myself how to use databases and got three-quarters deep into a working archive page before I was talking to Paolo and he advised me that he actually deals with databases for a living, and graciously oversaw the final stages of what I had begun.

 

So what does this mean for you? It means The Seventh Order of the Random Generator, a public archive of bookmarklet random generator links created and submitted through Choose Your Own Generator.

 

It means a bevy of random generator links that aside from being used on the archive page, can be DRAGGED TO YOUR BOOKMARK BAR AND KEPT FOREVER, that can be COPIED AND TURNED INTO BLOG POST LINKS. The code is entirely contained in the link, once you have it, you don’t even need to be connected to the internet to use it, it just pops-up from whatever page it was run from.

 

So enjoy, make some freaking generators already.

 

I need some sleep.


One comment



BENEATH BLACK FROST DREAD SANTICORE WAITS


I was a handler for last year’s Secret Santicore, and in the spirit of the terror season offered prizes to those whose entries gave me the most joy.

 

After making Santicore’s vast belly shake M. Diaz of Gloomtrain requested that Rose draw him a Lamia, refined and wicked, so here she is in all her plump glory:

 

And because he’s an absolute sweetheart he insisted that he complete an extra request for me in return, so I asked for some predictions you might get from a Soothsayer Sophisticate and holy shit.

 

 

THE MANNER OF DELIVERANCE
d8The Soothsayer Sophisticate...
1Slices a lamb open with a gloved hand and inspects its viscera as they tumble to the floor.
2Examines a flock of birds through an apparatus with many lenses and mirrors.
3Delivers their pronouncement while reading the newspaper. You cannot see their face.
4Inhales a bright red powder from a carved silver box and shrieks their prediction as they whirl around the room, arms outstretched, eyes vacant.
5Screams as their head snaps back and their back arches, then whispers a prophecy.
6Cuts a hole in your palm and peers inside for strange truths.
7Is eating breakfast and describes your future with a spray of crumbs.
8Dies, thrashing and bleeding from the mouth, even as their peals of laughter fill the chamber.

 

 

THE VATIC UTTERANCE ITSELF
d30
1You will perish in your moment of most awful triumph.
2Yellow is the colour of madness, and red is the colour of fear.
3Something ancient and strange from beyond the horizon has learned your name.
4Your enemies will come bearing weapons of bronze.
5Dolls signal calamity, while spiders are harbingers of good fortune.
6You will go to the house without doors.
7Dusk is the most dangerous hour, while midnight is the safest.
8Do not trust men with dogs, women with birds, or children with snakes.
9Never dance in the light of the full moon or sleep under the light of the sun.
10You will one day be trapped between fire and sea.
11Death wears tattered silk.
12Calamity is the child of hesitation and the mother of rectitude.
13Only foul things wear more than one face.
14Great fortune sleeps beneath cloven feet.
15Something has awakened beneath the city. It is hungry and evil and very, very old.
16Never eat the flesh of dogs.
17You have been the victim of a great deception.
18Trust in the keen perspicacity of mothers.
19Goats are bearers of evil.
20Your salvation lies in the hands of a child bearing a spindle.
21Kings and councillors plot your end in hidden chambers.
22Something foul stirs itself in the sea.
23Even as we speak, fools and thieves disturb the old barrows.
24You will acquire the enmity of a herald.
25The Red Eye Star shines brightly and hungrily over your head.
26A wild queen seeks to strike you down, and her children wish to eat you.
27You will reap great profit from a scene of terrible bloodshed.
28The guardian grows feeble, even as the beast gnaws at its chains.
29Soon, a harvest will yield dangerous fruit.
30Run.

 

M. Diaz writes like nobody’s business.


One comment



Hott Halfling Hermaphrodite Action


The plausibly brilliant Wil McKinee commissioned me to draw a character sheet for him and I did because who could say no to that face.

 

Description by Wil:

 

BLABERUS

 

Is a 28 year old Hermaphroditic Halfling (About 3′ tall) with short blonde hair and an untrusting face. She wears a leather chest and backplate of dark brown. There is nothing underneath this. Her pants are baggy but tapered. Upon the head and down over the shoulders sits a chainmail cowl, held tightly in place by a Crown of Ears, collected from an array of beasts and humanoids. They listen to and transmit to BLABERUS the thoughts of a single individual/entity once per day. She carries a Potion of Spore Blast (2 hours after drinking, the potion will cause the consumer to projectile vomit forth (15 feet) fungal spores with a 40% chance of infecting any target on her person.

Her primary weapon is Scrap’s

 

MERCYS SHADE:

It’s a weaponized umbrella, made out of fancy arcane metals. It can be a shield or a staff, you can deflect one projectile with a successful dex save by open it quickly. It also arrest a fall to a gentle descent if held aloft open.

 

Except for there is an evil looking dagger tip at the hilt on this one.

There’s a shortbow in there too.

 

Actually, replace the eyes with the crown of ears. 5in6 to search regarding hyper-hearing (otherwise 1insix par usual), though if the environment is near-silent movement slows to 5′, unless she makes vocalized sounds which would make it 10′. The Umbrella does 1d6 DMG. The bow as well.

 

 


2 comments



New Feierland: It’s Always Raining


So after Rasmus killed himself in the death explosion of the soul-stealing swamp rock elf daemon and his son Remus was confined to the Sanatorium due to black ooze infection a sack of gold and xp was sent to Rasmus’ begrudged and estranged daughter Raeleigh, who sighed, bought herself some swords to hit things, and hopped on the next boat to New Feierland.

 

 

And she didn’t even die or anything. Here’s her diary.

 

Read the rest…


5 comments



New Feierland Travel Tips: Never Leave Home


I played my first online game by taking a trip to Trent B’s New Feierland, a place every bit as horrible as I’d been told. I loved it.

What follows are the thoughts of Rasmus Carbuncle, Belligerent Soldier of Lost Fortune.

 

 

Well when I came to my senses I was below ground with a bunch of sketchy fellas that seemed to be looking for something, a little nimbly bloke had climbed up to the roof and waved at us when some stitched up dead goatmen fucks came wandering out of the dark.

The prancy magic man next to me cops a javelin through the arm but doesn’t cry much, so I yank it out and stab it in front of us like a pike while he starts waving his arms around. The first dumb dead goatfuck comes charging straight at the pike so while he’s flailing around I behalve him with my horrible blood-rusted claymore, then piss on the shards of his stomped-in skull for good measure. A fella in armour misfires with his fancy-schmancy pistol while another picks up a rock and dusts a goatskull with it, then nimbly little Blixa drops from the roof knife-first and lands in a cloud of broken beastbody.

Javelin boy’s arm-waving stops and the rest of the goatfilth finds themselves caught in some kinda magic web I guess, I don’t know, I don’t traffic with that stuff. We knife them real quiet and head off towards the grumbling roars that started after that useless pistol shot.

 

I pull one of these fellas up and ask for a refresher of just what I’m doing here apart from hitting goats with swords, and he tells me some eye creature is giving the filthy miners bad dreams that makes them not work which is bad. Fair enough.

Little Blixa’s up on the roof again but soon enough there’s sounds like something mighty huge digging its way up from below the tunnel and more of that godawful groany roaring. So we sets up a rope tripline with walrus tallow all smeared over the rocks in front of it while the noise gets louder, and Blixa buries red and blue gems under the stones further into the tunnel like a crazy fuck before climbing back up to the roof.

 

Out of the darkness comes this slimy bulk of god damn rock dragging itself along with its forelegs, staring at us with glowing green eyes and making our trap look powerful stupid. Blixa looks like he’s going to throw up for a second then handwaves something about eyes being bad but I don’t get it. It drags its body over the buried gems and there’s a great fucking explosion, the slimy moss covering it catches fire and it starts running at us and I take a few discrete steps backwards.

Blixa drops from the roof like he’s going to knife it in the face but falls flat on its head with a wet smack, staring into its eyes then sliding off and falling right in the fucking grease we were going to light up.

The fella in the heavy armour and this big Salt Soldier the prancy magic man summoned up start taking swings at the thing between getting smacked away, and rock-thrower Gaffer Grunion sticks with what he knows but passes out as soon as the rock leaves his hand. Okay eyes bad, I get it now. The handy bloke next to me lassos Blixa with a nice silk rope so I grab it and pelt in the opposite direction, which is pretty easy seeing as he’s all greased up.

 

Behind me fireballs are exploding and grown men are soiling their pants, I flip Blixa over and grab every explody gem he has left and stuff it into my ded rat sack.

The big rock sludge fuck is on fire now, stomping around in flaming grease and beating the shit out of the Salt Soldier. I open up my Monkey Skull Snuff Mull and breathe deep, I feel good, this is good, I run at the big dumb rock fuck staring at my feet and hurl my precious rat sack right into its big dumb face. I feel good.

 

 

 

What follows from this point are the thoughts of Remus Carbuncle, in New Feierland to find his father Rasmus.

 

 

 

Well, this place is awful. No one knew where my father had gone except for this dwarf guy and now that we’re here, the people my father had gone with are climbing out of a stinking hole in the ground covered in blood and filth, telling me that my father just saved them by blowing up a flaming rock creature with a stupid amount of exploding gems and dead rats not ten minutes ago. They say the resulting unholy green explosion vapourised one of their friends and a chunk of stalactite took my father’s head clean from his shoulders, leaving his body to slump to the ground in a fountain of blood. I don’t know why they would tell me that.

 

They lead me to his body and I lose it for a minute, screaming at the dark. I take his Monkey Skull Snuff Mull and his Sabatons, still full of warm piss, he would have wanted it this way I think.

They tell me all about the things you can find in this godforsaken hole in the ground and my ears perk up at the Alter of Transmutation, or Transformation, Trans-fuckingsomething and right now I want nothing more than to be something else. They lead me to it and I take a hit of booze for my father, then pour it onto the alter amid my falling tears. My knees go weak and my stomach cramps and I’m rolling around in the caltrops some fuck spread around the alter while I wasn’t looking and I’m vomiting and rolling in the vomit. When I can stand up the only thing that seems different is that looking at light hurts like hell and I want to scratch my eyes out. I hate this place.

 

We go back out into the caves and ignore whatever’s flapping around in the dark and come to a short hall with a barred door. Some stitched abomination is standing inside and the little guy they call Blixa spritzes holy water through the bars which of course makes it start sizzling and throwing itself against the door snapping its teeth. They’re all talking about throwing rocks at it until it dies or wasting crossbow bolts and I tie a rope around the hilt of my sword and start jamming it through the bars until the thing is dead, stupid thing doesn’t even stop throwing itself at the door.

 

When it’s in pieces they find a box in the room that Blixa pries open with a crowbar, he pulls out some axes and a book and some kind of spice pouch and I don’t care.

 

Back out in the caves and then we find a room with a round wooden door standing slightly ajar. The room inside is round too and looks like some kind of lab, with two benches carved right into the floor in the middle.

There’s a grated cabinet towards the back and they all start hitting it with things and fucking up their weapons, but hey the cabinet is slightly dented now so whatever makes you happy.

Blixa climbs up on the roof and I grab a hooked pole from the wall and walk towards the door with this Salt Soldier thing. Next thing I know some miner with pale skin like black-shot marble is pulling himself around the corner with a sack in his hand. The others try to ask him what he’s doing here but that black shit is pulsing and he’s getting closer so I swing at him with my new pole and break myself off a piece.

He screams to his friends of course but then Blixa’s dropped a net on him and I’m stabbing him in the back with swords, but then his friends drag him away and shut the goddamn door on us!

 

They’re yelling something about us stealing their treasure but we haven’t even got anything yet and from the sounds of dropping stones I think they’re trying to brick us in?

We smear oil around the floor and rig up a rope attached to the door, running it around the corner of a bench for leverage, three of these guys yank on it and get the door back open but two of them fall down and seven miners come running into the room, including the prick I sworded in the spine. I lob the rest of my booze right into his face but before I can throw a torch the Salt Soldier topples over and knocks it out of my hand. God damn it.

People are tussling on the floor with these miners and getting black vomit all over them, then Blixa smashes his lantern into the oil and two of the fuckers light up like pyres, so I hook booze boy with my pole and send him staggering into the flames.

 

And right there, when it seems like maybe things aren’t always fucking terrible in this place, right there is where the big guy in all the armour comes swinging through the smoke, misses the miners, and fucking stabs me. If I were to measure how good I feel on a scale of ‘hit points’ right now I would give it a solid none, none hit points. No wonder my dad is dead.

He mumbles an apology and scuttles off and I’m still standing so I charge at the smouldering miners with my sword, hoping for a shishkebab, and what I get is my sword knocked out of my woozy hands and black bile spewed all over my right arm.

The skin is tight and chewing and I’m on the floor, I reach for my poniard to hack off the arm and everything goes dark.

 

I’m cutting off the arm but no matter how much I cut there’s always more arm, and then all the right arms have been cut off but they’re always regrowing and the severed ones crawl up to my mouth and try to climb inside, the hands on the floor detach from their arms and they’re shiny new piles of goo and they tear at my ears and nose and they become goo too and always always I’m cutting and it’s eating and I want to wake up but I’m not asleep but this is a dream but there’s always more arm.

 

When I wake up we’re outside and they’ve amputated my arm to the shoulder, they say there’s still more of the black shit in my shoulder though, it’s spreading towards my face, they’ve tied me up and I have this overwhelming urge to bite something.

They say they’re taking me back to town to find someone that can help me, Blixa says he owes me a blood debt for what my father did, they say they need to lock me up in a box now. That seems reasonable.

 

 

 

 

Remus is now back in New Feierland, locked up in the basement sanatorium of the newly founded Baron Blixa Von Apfelsaft of Barovia and Barovania Center For The Amelioration of Unspeakable Afflictions. Blixa takes his blood debts awful seriously and is spending more money than Remus has seen in his whole shitty life to save him, giving the matriarch healer of the area 10,000gp now and promising another 40,000gp if she’s able to find a cure instead of burning the still-living body as is customary in New Feierland.

When they opened the box it was full of black bile and he was growing a new arm and snapping his teeth, so uh, we’ll see how that goes.

 

 

New Feierland: Utterly Terrible 10/10 Would Play Again.

 

 

Appended Obituary by Trent B:

 

The look on his face makes it wonderful.

 

Like… Pissing into his only nice thing, being a pair of steel boots, whilst not even using his fly correctly and holding a dagger… nothing in that registers as being anything worth any kind of thought or emotion. It’s just exactly what needs to be done. All of it. He’s not even looking. He’s like staring down the shitty road that he is in the middle of, just waiting to finish pissing in his boots so he can put them back on and keep walking.

 

Worst character.


4 comments



Reviews of Wine While Drunk in the Bath: The Bandit


Rose: “I think I have the oral hygiene of a convict at the moment so I have the authentic palate for it. I feel like the back of my tongue has been ringbarked. It gathers in my ulcer nicely and then runs to the back of my palate like a bushfire.”

 

Logan: “The first sip is a bit of a shock, much like the first crime, but the second goes down a lot easier and you start to feel the appeal. It would be easy to fall into this life of crime.”

 

Rose: “Logan Knight you are the man of my dreams and I love you, recklessly, with abandon, I refuse to love moderately.”

 

Recommended for petty larceny, perhaps the theft of a small fluffy sheep with a black face.


2 comments



This Is Weighing Me Down


Encumbrance should be a measure of not just how much weight you can carry, but how easily you can manoeuvre whilst carrying different things, we’re adventuring here after all. Besides that, there’s also the fact that most of the time there’s going to be some things that you want to be a bit more accessible than just sitting somewhere in the big pack on your back.

 

[Edit: there’s a much better version of this in The House of Rules, thought it doesn’t have a pretty picture.]

 

The encumbrance system I use requires a touch more maths at character creation, but is a hell of a lot more interesting than a shopping list of crap in a sack. It’s built off the existing LotFP “different items” list and Rotten Pulp/Evil Baboon’s Anti-Hammerspace Item Tracker, and probably a couple of things that have been discussed by Brendan over at Ultimately (now of Necropraxis). It adds a touch of reality and management to the important things, differentiates between characters, but isn’t so complex or restrictive as to make it boring.

 

So you’ve rolled up a character and you’re going shopping. Excellent. Let’s start at the top (or skip to the summary if you’ve a short attention span):

 

What Has It Got In Its Pocketses?

 

– Everyone is able to wear leather armour and carry a normal weapon without it counting towards anything, because otherwise an adventurer might as well be naked. Maleficar will normally pick up their spellbook before a weapon though.

 

– At any time an average character can carry 6 other Significant Items in an immediately accessible place. The location of these items is noted on your character sheet. Specialists automatically carry their Specialist’s Tools as one of their Significant Items.

e.g. Your 50′ of rope is coiled across your chest and you’ve tied a lantern to the end of it, you have a short bow across the opposite shoulder, a quiver of arrows secured to your thigh, an iron-clasped Book of Pestilent Proverbs suspended from a chain attached to your belt, and a sheathed dagger strapped to your left forearm. In addition to that you’re gripping an axe in your right hand and holding a map in front of the lantern light with your left. You’re carrying a normal weapon and 6 other Significant Items (the map doesn’t count), which doesn’t affect your ability to explore or fight because hey: adventurer.

 

Notes on weapons:

A “normal weapon” would be a d6-d8 melee weapon or a d6 ranged weapon. If you use a weapon that deals d4 or less damage you can carry 2 in place of a normal weapon. Each additional weapon carried on your person counts as a Significant Item, with two-handed and heavy weapons counting as 2.

 

For example:

 

Feargus the Fanged, assassin for hire (Specialist), carries out his contracts with two daggers sheathed in a small poison-filled bladder on his back. They count as his normal weapon, so he can carry 5 other Significant Items after equipping his Specialist’s Tools.

 

Magnus, Mouth of the Ever-Present (Cleric) carries a two-handed mace to enforce the will of his god. He doesn’t carry a normal weapon so the two-handed mace takes up both that slot and a Significant Item, after which he can carry 5 other Significant Items.

 

Elsbeth Copperbound (Fighter) prefers to use a long sword, but carries a heavy crossbow on her back to even out the odds from a distance. The sword is her normal weapon and doesn’t count as anything, but the heavy crossbow she carries on her back counts as 2 Significant Items so she can only carry 4 other Significant Items rather than 6.

 

– Your Strength/Dexterity modifier affects how many Significant Items you can carry. If they’re both positive/negative the highest/lowest applies, but if they’re different add them together and that is the number that applies.

 

For example:

 

Strength +2 and Dexterity +1 means you can carry 2 more Significant Items than normal.

Strength -2 and Dexterity -1 means you can carry 2 less Significant Items than normal.

Strength +2 and Dexterity -1 means you can carry 1 more Significant Item than normal.

 

– Wearing Chain or Plate armour decreases your Significant Items by 1 and 2 respectively unless you’re a Fighter.

 

– You can carry additional Significant Items on your person, but each one adds a -1 penalty to your physical rolls including Attack Bonus.

 

– In addition to Significant Items you can carry any number of Insignificant Items on your person as long as you can explain where it is. The location of these items is noted on your character sheet.

e.g. In a small leather satchel attached to the back of your belt you’re carrying a pipe and tobacco, 5 copper coins inscribed with your own face are in a pouch hanging from the hilt of your sword, 3 vials of spider venom are tied around your ankle with string, a bronze whistle hangs from a delicate chain around your neck, and a map said to lead to the underground chapel you were born in is tucked into a fold of fabric inside your left sleeve.

 

– The things you’re carrying on your person count as your first point of encumbrance if you’re carrying at least 3 Significant Items in addition to your weapon, which keeps you Unencumbered within LotFP rules. After that, you can start shoving things into your backpack.

 

 

We Should Get a Mule..

 

– Things carried in packs are considered dead weight. An average character can carry 4 different kinds of items in a pack before gaining a point of encumbrance. Insignificant Items don’t count.

 

– Your Strength/Constitution bonus affects how many different items you can carry before gaining a point of encumbrance. If they’re both positive/negative the highest/lowest applies, but if they’re different add them together and that is the number that applies (minimum 2 items per point of encumbrance).

 

– There will come a point where the Referee (I like to be called the Lamentation Princess) will rule that your set of items is taking up more than one slot. Heavy items always count as separate items.

e.g. The 3 flasks of lamp oil you were carrying up until you pulled them out of your pack and started throwing them counted as a single item, but the twin metallic meteorites you just stole from that cult count as an item each. After escaping, your coin pouch held 12sp and counted as a single item, but after selling the meteorites it holds 190sp and counts as 2 items.

 

– If it can’t realistically fit in your backpack, it’s not going in your backpack. Therefore ‘oversized’ items like 10′ poles are strapped to you and treated as Significant Items. This means that if you’re already carrying your limit of Significant Items, strapping a 10′ pole to yourself counts as 2 additional Significant Items (like a two-handed weapon) and incurs a -2 penalty to your physical rolls including Attack Bonus.

(This takes the place of the +1 encumbrance imposed by LotFP rules, which makes more sense to me. If I start carrying a 10′ pole I’m not going to say “Oh crap you guys wait up I don’t think I can walk so fast anymore”, I’m going to say “Oh crap having this pole tied to me is really awkward, I hope I don’t get attacked because wow, feeling clumsy.”)

 

– Finding something in your pack during combat takes d3+1 per encumbrance level rounds.

 

– Becoming Lightly/Heavily/Severely Encumbered incurs a cumulative -1 penalty to your physical rolls including Attack Bonus, in addition to movement penalties. If the encumbrance is due to wearing Chain or Plate armour Fighters ignore the roll penalty.

e.g. You decided you just HAD to pry that last golden lion from the alter, but after stuffing it into your backpack you’re carrying so many things that you’re Lightly Encumbered, and now scuttering sounds are rushing across the ceiling. Until you lose some items you’ll only be able to explore 90′ every 10 minutes, and you’ll be at -1 to hit if you have to fight. (Of course, you can dump your backpack before starting to fight, but heaven knows who might try to take it while your back is turned…)

 

SUMMARY:

  • Everyone can wear leather armour, carry a normal weapon, and carry 6 (modified by Strength/Dexterity bonus) Significant Items on their person for their first point of encumbrance. Tell me where they are.
  • Additional Significant Items carried on your person incur a -1 penalty to physical rolls.
  • Everyone can carry any number of Insignificant Items on their person. Tell me where they are.
  • Everyone can carry 4 (modified by Strength/Constitution bonus) different items as dead weight in a pack on their back before gaining another point of encumbrance.
  • Finding something in your pack during combat takes d3+1 per encumbrance level rounds.
  • Levels of encumbrance incur a cumulative -1 penalty to physical rolls in addition to movement penalties.
  • Chain and Plate armour decrease Significant Items by 1 and 2 respectively. Fighters ignore both this and encumbrance physical roll penalties caused by armour.

 

 

Bonus rule: Wardrobe Malfunction

 

Like Shields Shall Be Splintered! or Oh Crap, My Hat! but for everybody.

If you are hit in combat you can choose to sacrifice a Significant Item or other piece of equipment before damage is rolled.

If you can explain how the attack removed or destroyed that item instead of injuring you, it happened.

If your explanation is stupid or you take too long not only do you lose the item but you still get stabbed.

 


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Magic Item: Betrothed of the Mother


Here’s the ring that Michael found in Flesh+Plague+Doom that ultimately led to his death.

Have fun!

 

Whispers on the wind call to you, moaning your name, begging you to come see, calling calling, only you can hear it.

Save vs. Magic to ignore the lure of their call.

Following the voices leads you crashing through the trees until you come to a clearing, you see yourself lying on a patch of black earth, your throat distends beyond your chin, your flesh bulges and pulsates and body parts grow where they should not be, you choke and gurgle and claw at the air, a liquid like fat mixed with blood and melted flesh drools out of your mouth and ears, you look up at yourself with blood-veined eyes and shriek into the wind.

This other you can be touched, but if you close your eyes or turn away they will have disappeared when you look back. Instead you will find yourself on your knees, your hands black from digging in the earth. Within the hole is a skeletal left hand wearing an iron ring on its marital finger, the ring bears an almost growth-like mound of metal.

Save vs. Magic to resist immediately putting it on.

(Unearthing the rest of the skeleton will show it to be horrifically deformed)

 

The moment the ring slips onto your finger you catch a glimpse of the inner workings of flesh. You know in a way that always was that you have powers over the flesh of others that can be imposed as often as you desire.

 

Abandonment of Flesh

Duration: Instantaneous

Range: 60′

d4hp of the victim’s flesh clumps and falls away from their body, pulsing across the floor until it is gone. It doesn’t leave a wound, it’s simply gone.

 

Your Vessel Runneth Over

Duration: Instantaneous

Range: 30′

The victim must save vs. Poison or their organs expand and grow until they tear their way out of the body in d6 rounds. If the save is successful the caster must save vs. Poison or suffer the effects themselves.

 

These spells can be cast as often as desired regardless of class.

However, after every casting there is a 2 in 6 chance the ring will melt slightly into the wearer’s flesh, inflicting a random deformity/mutation.

At this point the ring cannot be removed unless the finger goes with it, and after suffering 4 more deformities the wearer will have devolved into a mindless slavering consort of the Flesh Mother.


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