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An Array of Specimens Tagged as Magic Items

Why Yes I Do Own A Publishing House, What Of It?


So remember that cave map I donated to Matt Jackson, and subsequently all the wonderful things that happened to my players when they went inside it?

Well it’s now a little adventure pdf that you can take home to meet the parents.

 

It’s Pay What You Want, so if you’ve ever wanted to give me money for some reason here’s your chance, or alternatively you can take it for free and digitally spit in my eye, I’m fine with it either way as long as you enjoy it.

 

Click below to make all of your wildest dreams come true.

 

Sleeping Place of the Feathered Swine Town Crier


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Hott Halfling Hermaphrodite Action


The plausibly brilliant Wil McKinee commissioned me to draw a character sheet for him and I did because who could say no to that face.

 

Description by Wil:

 

BLABERUS

 

Is a 28 year old Hermaphroditic Halfling (About 3′ tall) with short blonde hair and an untrusting face. She wears a leather chest and backplate of dark brown. There is nothing underneath this. Her pants are baggy but tapered. Upon the head and down over the shoulders sits a chainmail cowl, held tightly in place by a Crown of Ears, collected from an array of beasts and humanoids. They listen to and transmit to BLABERUS the thoughts of a single individual/entity once per day. She carries a Potion of Spore Blast (2 hours after drinking, the potion will cause the consumer to projectile vomit forth (15 feet) fungal spores with a 40% chance of infecting any target on her person.

Her primary weapon is Scrap’s

 

MERCYS SHADE:

It’s a weaponized umbrella, made out of fancy arcane metals. It can be a shield or a staff, you can deflect one projectile with a successful dex save by open it quickly. It also arrest a fall to a gentle descent if held aloft open.

 

Except for there is an evil looking dagger tip at the hilt on this one.

There’s a shortbow in there too.

 

Actually, replace the eyes with the crown of ears. 5in6 to search regarding hyper-hearing (otherwise 1insix par usual), though if the environment is near-silent movement slows to 5′, unless she makes vocalized sounds which would make it 10′. The Umbrella does 1d6 DMG. The bow as well.

 

 


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The Rookery of Van Möldus


What better place to start in the greatest city of the new and ancient world than in a slum as a nobody?

 

This is the Rookery of Van Möldus, a borough of Cörpathium that you could probably use as a city all to itself if you really wanted to.

 

 

 

Sights, Smells, etc.

  • Cold and damp, smells of fish rot and stinging salt.
  • Makeshift shelters crowd alleys and cul-de-sacs.
  • Purplish barnacles grow on buildings and side-walks, finding more nourishment in the squalor than the sea. They’ll attach to people if they stay still for long enough.

Buildings:

  • Decrepit worn stone and rotting wood, roofs leak and wind whistles through the walls.
  • Mostly two or three jettied stories, a mixture of stone and wood, many with basements that reach below sea level.
  • No windows face the Hollow Sea, they only look inwards upon Cörpathium.
  • No Deicidium.

Building: d4 storeys, d6 sub-levels (5-6 no sub-level).

Occupants: d10 x2 per storey, 0 = currently unoccupied.

 

 

 

Activity

 

Morning:
Drunks waking in the street with barnacles clinging to their flesh, the occasional fog-bloated corpse, beggars and waremongers drifting off to Möldenghast Blvd, men dumping buckets of barnacles recently removed from the Dockmaw.
-2 to reaction rolls
Encounter chance 1 in 6 per hour
Overhear Rumour on a 6
Chance of Godless: 1%/Turn

 

(Unless someone is already running screaming to get them, Chance of Godless is rolled per Turn while something is happening in the open that shouldn’t be. Since there is no Deicidium in the Rookery and no one really cares about it chances are low, and there’s every possibility that even if they do show up, they’ll leave you to it. More on that later.)

 

Noon:
Idle cutthroats, strangers slinking between houses and alleys.
-2 to reaction rolls
Encounter chance 1 in 6 per hour
Overhear Rumour on 6
Chance of Godless: 2%/Turn

 

Night:
Unaffiliated whores in doorways, drunks spilling from makeshift brewhouses, crumpled bodies thrown from fight dens, knives flashing in the dark.
-4 to reaction rolls
Encounter chance 2 in 6 per hour
Overhear Rumour on a 6
Chance of Godless: N/A

 

 

 

Facts

  • Murder Loot: d100 cp (even) /10 sp (odd). Carrying Curio on a double.
  • Barnacles: If the purple-hued barnacle Cthalamus Siren, commonly known as Siren of the Slums is consumed, save vs. Poison. Failure results in an overwhelming desire to walk into the sea which lasts for d8 days.
  • Rats: Can’t help but eat the barnacles, subsequently drowning themselves without fail. Other boroughs tend to herd any infestations towards the Rookery.
  • Crime & Violence: Those who dwell within the Rookery rarely turn on each other unless cheated, insulted, or involved in rivalry. Cutpursing is reserved for those who live in neighbouring boroughs.
  • Family Van Möldus: Own near every building worth owning in the Rookery. Lodging houses, Our Lady Sacculina, The Foetid Babe, The Cuckoo’s Nest, all pay rent into the hands of Van Möldus.

 

 

Read the rest…


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Magic Item: Betrothed of the Mother


Here’s the ring that Michael found in Flesh+Plague+Doom that ultimately led to his death.

Have fun!

 

Whispers on the wind call to you, moaning your name, begging you to come see, calling calling, only you can hear it.

Save vs. Magic to ignore the lure of their call.

Following the voices leads you crashing through the trees until you come to a clearing, you see yourself lying on a patch of black earth, your throat distends beyond your chin, your flesh bulges and pulsates and body parts grow where they should not be, you choke and gurgle and claw at the air, a liquid like fat mixed with blood and melted flesh drools out of your mouth and ears, you look up at yourself with blood-veined eyes and shriek into the wind.

This other you can be touched, but if you close your eyes or turn away they will have disappeared when you look back. Instead you will find yourself on your knees, your hands black from digging in the earth. Within the hole is a skeletal left hand wearing an iron ring on its marital finger, the ring bears an almost growth-like mound of metal.

Save vs. Magic to resist immediately putting it on.

(Unearthing the rest of the skeleton will show it to be horrifically deformed)

 

The moment the ring slips onto your finger you catch a glimpse of the inner workings of flesh. You know in a way that always was that you have powers over the flesh of others that can be imposed as often as you desire.

 

Abandonment of Flesh

Duration: Instantaneous

Range: 60′

d4hp of the victim’s flesh clumps and falls away from their body, pulsing across the floor until it is gone. It doesn’t leave a wound, it’s simply gone.

 

Your Vessel Runneth Over

Duration: Instantaneous

Range: 30′

The victim must save vs. Poison or their organs expand and grow until they tear their way out of the body in d6 rounds. If the save is successful the caster must save vs. Poison or suffer the effects themselves.

 

These spells can be cast as often as desired regardless of class.

However, after every casting there is a 2 in 6 chance the ring will melt slightly into the wearer’s flesh, inflicting a random deformity/mutation.

At this point the ring cannot be removed unless the finger goes with it, and after suffering 4 more deformities the wearer will have devolved into a mindless slavering consort of the Flesh Mother.


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