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A Dated and Annotated Catalogue of Booze

“We Burn the House, Everyone In It”


Two of the girls Rose works with at the tea shop have been wanting to play some D&D, so we thought we’d have them over for drinks and a nice shipwrecking at Zzarchov Kowolski’s Scenic Dunnsmouth.

Now they’d never played an RPG whatsoever, so they got sent this email before the game:

 

So you’ll be coming to this place called Malles Vermald, it sometimes looks like this, and other times it looks like this, and sometimes it looks like other things entirely.

 

It sounds like this, and this, and this, and this, and this.

 

It tastes like a choc-chip mint icecream sundae served by a swamp bear on drugs.

 

The time period is kind of a nonsense 16th-17th century renaissance/era of enlightenment type deal, with conquistador-style exploration in vogue and science and anatomy starting to be a thing.

 

Most everyone has a bit of an air of frontier conquest about them but people have been living there for at least a few hundred years without ever having seen a native inhabitant, but historical documents only exist from the last hundred years for some reason.

 

The biggest and best city is Cörpathium, which sometimes looks like this or this or this or this, and was mostly already there when we found it.

 

There aren’t any elves or dwarfs or hobbitses but there are four major ethnicities.

The Moors are steeped in mysticism and have near pure-black skin, like polished ebony, with pupil-less white eyes and rich silk clothing dripping with jewellery.

Urgoths/Saxons are the pale mongrel children of might-as-well-be-Europe.

Francs are like their more effete olive-skinned cousins.

The Morgen are pale to the point of ethereality with epicanthic eyes and bullshit Lovecraftian names, when born they’re anointed to the sect of one of their hundred gods instead of taking a family name.

 

The animals are weird and awful and you’re probably going to lose bits and catch diseases and maybe die.

 

There aren’t simple ghosts and demons but there are things that operate on a different level of existence that might drive you insane or turn your flesh against you or both or something worse.

 

YOU CAN BE ONE OF FOUR THINGS!

Magic-Users aren’t lame old wizards they’re crazy weirdos who risk insanity and mutation and destruction.

Clerics aren’t noble holy men they’re delusional ritualistic heretics who worship things that might not even exist and have to please them to use their power.

Fighters like to hit things with swords.

Specialists have mad skills and depending on what you want to do could be assassins or thieves or trackers or librarians or whatevs.

 

If you super badly want to be any of those things let me know, otherwise we’ll make it up on the day, that’s what Rose always does.

 

And then I threw them on a boat bound for Cörpathium and we started things a little bit differently.

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I’ll Have Yer Finest


We’ve been visiting brewhouses an awful lot.

 

 

d20BrewhouseWhat's on Tap?
1The Blind MonkMilk of the Rat
2The Pink-Gilled SwineHarlot's Spit
3The Crow With Two NecksBlack Fever
4The Inverted PathThree Goats Pale
5Crooked HouseChymist's Old Familiar
6The Fruiting BoarGrikksmarc's Fucken Porter
7The Golden HartRotworm Imperial Stout
8The Old Severed HeadPiss of the Living Saint
9Strangler's PalmMolden Ale
10The Black HiveAlbumuth's Back Sweat
11The Sunken DepthsThe Black Goat of the Woods
12The Hanging HarbingerBog Witch Kiss
13House of the Purple HazeHair of the Fog
14The Soft White UnderbellyMidwife's Regret
15That Red BitchAngry Squall
16The Jaundiced EyeHeaven's Gate
17House of Saints and MadmenThe Turning Worm
18Rue MorgueNag's Head
19Black BaltimoreLost Coppers
20The Fading LightMaidenhead Pale

 

 

d20Top Shelf
1Drowning Locust
2A bitter spirit called Regret
3Blue Blood Worm
(There's more worm than alcohol in your glass.
Look, just drink it.)
4Rite of Passage
5The Stag's Own Seed
6Opal Smoke
(An opal, a glass of salt water, clouds of smoke filling your glass when they meet.)
7Blood of the Nightshade
8Red Spiced Rum
9Fresh from the Fish
(It swims around the jar in blues and violets, staring at you from its bulbous protruding black eyes when they scoop it out and force it to vomit into your glass.)
10Hog Fat
11Scarlet Wine
12Song of a Dead Dreamer
13Black Egg Yolk
14Toad Skin Gin
15Paraplectic Slug
(Huge and porous, steeped in alcoholic dregs, fermented within its body, hold it to your lips and suck.)
16Primordium
17The Hairy Lime
(Fungally infested, internally liquefied, best to swallow it whole.)
18Somnificus Lac Morte
19The Sour Death
20The Thing in a Bottle
(It sits in the bottle, too large now to fit through the neck, its urine swirls about at chest height, it blinks at you and doesn't seem to mind, things would seem different if it was on the other side of the glass. The urine is green and luminescent, vaguely viscous like an oil, it is sweet and stronger than the finest distilled spirits. The hard part is getting it into the bottle in the first place.)

 

 

d12Brewhouse Encounters
1Drunk local steps back into you during an enthused story and takes offence. FIGHT!
2Angus Blackhand (left hand is a blackened claw), Thief lvl 1, Sleight of Hand 3 in 6, bumps into you and tries to lift some shinies from your person.
3Olga Applebottom, whore overdue for retirement, has taken an aggressive shine to you. She's somewhat of a fixture here, don't insult the locals.
4Smoke with us!
5Drunken ridicule.
6Free drink! Roll 2d6:
2-5. Have you ever been rohypnolled by a swan?
6-8. That's not beer, that's urine.
9-12. Hey that's not bad.
7Mistaken for someone else. Reaction roll.
8Cryptic warning from a stranger.
9You step on a cat's tail. The cat belongs to a gnarly old sword-whore. They don't look pleased.
10Invited to join a game.
11Pretty thing asks you to buy them a drink.
12Overhear rumour.

 

 

Yeah I know rolling dice is hard, click the link below for automated results, drag it to your bookmark bar and keep it for later, do whatever.

 

INSTANT BREWHOUSE


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A Bitter Spirit Called Regret


We finally managed to find the time to actually start our Cörpathium campaign again, so we cosied-up the studio, made two jugs of Goblin Punch [lots of apple/lime/kiwi/banana/mint juice and lime and pineapple soda water and vodka and… look lots of sugar and it ruined me for the next day and I lost my voice around the 6th hour but it was worth it, it tasted like the mid-point of a party where you’re like, “things could go horribly wrong, or this could be the best night of my life, I’m going to find out”], printed some fresh new character sheets, pulled up the spreadsheet for the Rookery of Van Möldus, and rolled our little hearts out.

 

I had this idea to start everyone as 0 level and only gain a class when they do something to earn it or find a spellbook they can read or have religious fever dreams or something, kind of like a DCC funnel except with a single character each and let loose in the sandbox instead of a set adventure. Have to say, it worked pretty damn well.

 

Everyone but Ellen used the automated NPC Birthing Sacs to get an idea for their character, so after rolling for equipment we ended up with:

 

Ellen: Senorita Dos Lumpos, Francish lady in a ridiculously big frothy skirt with a horrible rusted knife and a copper pot.

 

Roy: Azarnoush Al Zahir, softly spoken Moorish giant (17 Strength) carrying a bronze dagger broken from a statue, still with partial finger attachment, a corpsecatcher pole, and three black candles.

 

Rose: Maddock Mohrghast, an imposingly big but weak and clumsy Urgoth that may be mentally touched, carrying a sharp copper blade, a bottle of dark “bog” alcohol (that apparently he’s had since he was 7 and it grew his finger back? I don’t know they made that up while I was in the bathroom), two discarded censer balls from the Church of Dust and Ash, a leather satchel with charcoal pencils and half a notebook, two days worth of preserved rat, and a small collection of mouse skulls.

 

Michael: finally rolled an Intelligence over 5 (well, not on the first try but I let him roll them all again), Elena Sanguine, a petite Francish girl missing an eye, carrying a black blade and a tarnished brass looking glass full of creeping fungus.

 

Bulletpoint play report after the gameporn.

 

 

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Drink Me


Not every potion will make you shrink, Alice.

 

 

Unexpected Side-Effect of Consuming this Unknown Substance
d20
1Random Mutation.
2Your skin turns a mottled purple, like a spreading rash, over time it loses its elasticity and grows more than it should, forming wrinkled folds.
3You hear hundreds of voices talking over each other in your head for the next d4 Turns. The thoughts of the people around you are in there somewhere.
4It was full of the eggs of some parasitic insect. The next time you're in a crowd of people make an Intelligence check to resist the urge to embrace the nearest person in an open-mouthed kiss as you regurgitate larvae down their throat to start the next development cycle. They need to be passed on three times to reach maturity. If you resist, the larvae will die and pass out of your system.
5Everything but your circulatory system seems to dissolve into invisibility. You can see things crawling through the space where your flesh should be.
6Your mind goes into overdrive, flooded with possibilities. For the next hour gain a d6 bonus to each knowledge check, save, and to-hit roll. After an hour you lose consciousness for d4 Turns, with a 20% chance of gaining a random Insanity, and a 10% chance of gaining permanent knowledge of a new spell, regardless of class.
7Your gender changes, but not very well.
8You reek of rotting meat for the next d4 days.
9For the next d4 days any wounds that don't kill you outright heal d6hp/Round, flesh knitting before the eyes of your bewildered foes. When the effect ends there is a percentage chance equal to hp healed that your old wounds continue healing at an accelerated rate, developing bulbous cancerous growths. If they are allowed to grow to the size of a fist they will contain a luminous green gem like a cluster of bubbles.
10You develop extreme photosensitivity for the next 2d4 days; spending more than an hour in direct sunlight causes steam to rise from your broiling skin, I wouldn't push it.
11The bones in your arms become soft and elasticised for d4 Turns, hanging down below your knees. They still function but it's hard to move anything but your hands, you kind of need to swing them in the right direction.
12Scent of Fear. For the next day you exude pheromones that trigger danger signals, that mark you as an alpha predator. Animals will not attack you unless desperate, you gain appropriate bonuses to intimidation, and intelligent beings attacking you in melee must make an Intelligence check to swallow their panic.
13Fertile Fields. Small plants and fungus sprout from your skin, it's fucking painful. Soon your back and shoulders look like rainforest undergrowth.
14You start seeing a cherub with bored-out black hole eyes floating around you, but it doesn't exist for anyone else. The more you talk to it the more it is able to interact with reality.
15Your teeth blacken and fall from your shrunken gums, your tongue burns as it splits like a dividing worm and stretches to twice its original length.
16Neurons fire and multiply like catastrophic culture in a Petri dish, latent telesthesia manifests and small puckered holes open around your skull, venting thin vaporous streams. For d4 days you are able to implant irresistible mental suggestion or alter memory and perception in others simply by rolling under your Intelligence; if you wish to force them do something unthinkable or open an imploding pocket of nothingness inside their grey matter they may save vs. Poison.
When the duration ends the subsiding electrical fever will cause a deterioration that permanently decreases your Intelligence by double the duration. In your heightened mental state you know this will happen. You also know that the only way to prevent the cerebral decay is to consume the brain of someone who trusts you implicitly.
17Nothing special, you are just intoxicated, but it is a very good intoxication.
18Your organs liquefy and leak out but you don't mind, because they are being replaced by new ones, new ones that are alive all by themselves and whisper within the cavities of your flesh and heal you and will never let you die, no matter how many times you are mangled and torn apart, no matter how much your mind begins to slip away from you, no matter how hard you cry and beg for it to all just end, they will never let you die.
19Spilt bodily fluids take on an ethereal phosphorescent glow, marking trails and inciting awkward copulatory conversations. They are also highly flammable. Putting out a match on your tongue would conflagrate your head.
20A Cure for Unhealthy Bibliophilic Tendencies. Touching books causes your skin to crawl, a burning itch that swells up from the palms of your hands, reading more than a few lines brings tears of near pure salt to your eyes, and soon the musty smell alone of a time-worn tome causes you to spill your stomach across the floor.

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Reviews of Wine While Drunk in the Bath: The Bandit


Rose: “I think I have the oral hygiene of a convict at the moment so I have the authentic palate for it. I feel like the back of my tongue has been ringbarked. It gathers in my ulcer nicely and then runs to the back of my palate like a bushfire.”

 

Logan: “The first sip is a bit of a shock, much like the first crime, but the second goes down a lot easier and you start to feel the appeal. It would be easy to fall into this life of crime.”

 

Rose: “Logan Knight you are the man of my dreams and I love you, recklessly, with abandon, I refuse to love moderately.”

 

Recommended for petty larceny, perhaps the theft of a small fluffy sheep with a black face.


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Tales from Cörpathium, Chapter One: Dick Puncher


Last weekend we took our first foray into Cörpathium as a small-time mercenary band looking to gain some coin and reputation. I didn’t have much time beforehand so I came up with a few jobs they could take and the main preparation was keying a map for the only job that required crawling through a building.

They did not take this job so I ended up winging the whole session.

Other things I learned? The city tables that I made work great in having the city and the player’s experience grow in a natural way, but are a bit much to be happening all the time given how many boroughs they’ll be constantly travelling between, and I also want the city to feel more full, I want the different boroughs to have their own atmosphere without me just constantly making shit up, so I can concentrate on what’s going on in the game instead of worrying that I’m making the environment interesting enough.

So, I’m probably going to do up a document that sets out each borough with common sights and sounds and smells, common activities for different parts of the day, major landmarks (“Oh you want to go to a brewhouse? The biggest one in this borough is the Thirst of the Leviathan. whispering inaudibly: and down a hidden staircase they drain vagrants of blood into a grate in the floor.”), and a table of mundane encounters specific to that borough, then likely make it a 50/50 chance when travelling between boroughs of rolling on the city encounters, or that borough’s encounters.

 

Drink of the day was a Marquini, using Regal Rogue Vermouth and Earl Grey infused No. 3 London Dry Gin.

 

Rose: Octavius Goldenloins (Fighter Lvl 1) – Overconfident tinyman with an oiled moustache and a feather cape.

 

Michael: Ballmar the Girthy (Mystic Lvl 1) – Oblivious Lover of Bakhri, the only healer, probably the greatest liability. (I let Michael re-roll his Ability Scores twice and he still ended up with an Intelligence of 5)

 

Roy: Gravelax Bowel-Shatterer (Maleficar Lvl 1) – Wearing spell-inscribed leather armour decorated with jaunty shrunken heads and teeth. On the lookout for more teeth.

 

Ellen: Madame du Lumpé (Specialist Lvl 1) – Ex-madam of the Black Rose whorehouse, her black left hand is still full of the poison that was meant to kill her.

 

 

The mercenary band, the Gilded Loin, receives messages regarding several jobs.

Sister Nektaria Siourthas of the Cathedral of Lost Virtue needs help finding a missing Whaugur, Octavius’ old friend Holt Brueghel is trying to organise protection for a merchant caravan headed to the Möndfels, bibliophile Ryszard Schmaler is looking to recover stolen property, and Cordell van Heerden wants help reclaiming a derelict library.

They head straight for the Cathedral of Lost Virtue.

Let’s do this in bullet points.

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Aftermath/After Math


This is the story of the first game of old school D&D I ever ran/played.

 

I took Down And Out In Gothmagog by Jeff Rients from Secret Santicore 2011, tweaked it a little and jammed A Stranger Storm from the LotFP Referee Book in the middle of it all, infused a bottle of Earl Grey gin, made a giant pile of sandwiches, and settled in on our balcony for the best RPG session I’d ever had.

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