I’m not dead just busy and depressed.
I’ve been working on some illustrations for STEAL THE EYES OF YASHOGGHUH though.
To roll multiple dice (e.g. 3d6), click the plus symbol then roll the dice multiple times to combine the results. Clicking the plus symbol again will clear the result. Click here for the standalone dice roller page.
I’m not dead just busy and depressed.
I’ve been working on some illustrations for STEAL THE EYES OF YASHOGGHUH though.
Fiona ran STEAL THE EYES OF YASHOGGHUH again at GenCon and (at least as someone that didn’t go) it was the most entertaining thing about GenCon aside from her documentating her search for a temp sissy.
I don’t have a play report, but I do have screenshots of her google+ updates, and they are glorious.
[EDIT: Hosting is now actually completely funded for the next few years thanks to a lot of really generous people, so ignore everything below. I’ll be switching hosts in the next few days so expect some downtime, but the site will definitely be staying up.]
Heeeeey kids, so I know I promised I’d be posting again soon but I guess I say a lot of things? And I got busy again so that’s on hold.
ALSO: this site is going dark in about a week.
The hosting/domain is up for renewal and it’s just not an expense I can justify anymore, especially when I’m barely here anymore.
BUT! I did a thing for you:
THIS is a pdf compendium of basically everything I ever posted here. I’ve done zero formatting on it and it will be packed full of links that will end up going nowhere and it’s painfully ugly, especially when it comes to the tables, but the content’s all there. So download it if you want it.
You’ll also notice a big red pdf button at the top of every post on the site, so if you want to run off on your own and save specific posts, now’s the time to do it.
Paolo Greco is looking at setting up Choose Your Own Generator and the Seventh Order archive elsewhere, so follow him/me on G+ to get updates on what happens with that.
In the meantime, if you use it regularly I’d suggest heading over to Choose Your Own Generator and saving the complete webpage to your computer so that you can at least keep making generators for your own use until it’s back online. (Just right-click in open space on the page and select “save”).
Thanks heaps for reading my stuff/checking in vain for updates/commenting/still coming to the site in your hundreds every day.
It’s genuinely just a little bit sad to see this place close down, but hey, I’ll be back.
Sometime.
I swear.
So you’re sloshing about in hot muck swinging knives around, sounds like a germ orgy to me.
I love the theory of the Humours and the batshit insanity that is medical history, so what started as a list of medical services in Cörpathium turned into four tables of available cures from the major practitioners and the side effects of their failure, as well as a table of Infections and Diseases for them to cure. Because your 3rd Level Cleric isn’t always going to be around you know.
After any encounter where you take a flesh wound, roll under your Constitution. If you fail you have contracted an Infection, which probably won’t slow you down too much but it’ll be really icky. If you roll an ultimate-fail 20 that’s not infected, you’ve gone and caught yourself a Disease.
Once you have an Infection or Disease you can stop rolling, anything else that tries to get inside you just gets eaten up by the established bacteria.
Infections - 4d4 hours to manifest | |
d12 | |
1 | Your skin grows raw and red and sprouts enormous blood blisters that swell to the size of a small apple before popping in arcs of putrid plasma, over and over again like boiling mud baths. |
2 | Pus weeps from your throat and crusts into barnacle-like lesions on your neck, causing intense pain if you speak anything but lies. |
3 | A crater-like pox mars the flesh around the wound and creeps up your neck. The vinegary stench grows when you are under stress or heightened excitement and puffs of yellow vapour vent from the pox. Save vs. Poison or suffer the effects of Confusion. |
4 | The wound will not heal properly; rather than closing, small bunches of fleshy tendrils emerge from the cloven flesh, like the fingers of babies. |
5 | Thick black tears leak from your eyes, clouding your vision, and you find that after you have wiped them away, when your fingers are stained black with oil, your eyelids cling together every time you blink, your hands stiffen, like fingertrap lockjaw. |
6 | The skin around the wound hardens and crusts in blackening shards like a burning tree, then begins its creeping spread. +1 AC for the first week is pretty great, but then your joints begin to stiffen, walking becomes a chore, you'd rather lay down in the dirt, bury your fingers and breathe in the muck.. |
7 | Your organs grind and groan like a wounded animal. Every d8 hours you will spend d2 Turns in agony while you pass a grotesque opalescent kidney stone. After you've stopped crying you can sell it as a spell component. |
8 | The sound of dogs barking inflicts searing pain upon your bowels, you break out in fragrant pink boils in the sun, you have an overwhelming craving for all manner of crawling insects. |
9 | Every d6 hours you disgorge a surging mass of green bile that continues to bubble and churn after it has left your throat. |
10 | Gob Rot. Your gums fester and peel back, you swallow parts of your tongue as it begins to putrefy, teeth drool out of your mouth while you speak. |
11 | Swollen boils sprout from your skin, oddly puckered like an anus. If they are still present after a week, the next time you are amongst a large group of people they unfurl like glistening mucus-coated blossoms of skin, violently jettisoning flesh spores into the air. |
12 | Fibrous purple fronds curl out from your skin, interwoven and fragile, ever-growing. It would be beautiful if they weren't siphoning off your blood supply. |
Diseases - 4d8 hours to manifest, roll cure chance twice and take the lowest | |
d12 | |
1 | Sticky, caustic sweat beads from your pores. It burns those that touch you like watered-down acid and corrodes anything exposed to your skin within d4 Turns. |
2 | Tendrils of skin sprout in patches, softly swaying and bulbous at their tips. A fluid bubbles from them like snail slime trying to scare away a predator, the same consistency, the scent of compost. It is a sympathetic narcotic, every time someone takes the slime upon their tongue in order to explore the feculent gardens of their mind in search of lost inspirations, you lose yourself in the same experience. |
3 | The flesh around the wound becomes spongy, pliant, it exudes the scent of fuchsia. Synaesthesia ravages your psyche, and pulling away clumps of your deteriorating body makes the most deliriously beautiful music. |
4 | Leprous Crawl. Your flesh sloughs, a bicep one moment and a sack of atrophied muscle hanging from bone in a skin bag the next. But that's not what bothers you, it's when it comes back. Creeping up the bone, tendons attaching, muscle re-adhering, the sucking sounds within your skin. It never rebuilds the same way and your skin is starting to smell of rot. Re-roll Strength each time. |
5 | Your belly distends, swollen with bacteria and gas. During any physical exertion roll under Constitution to control the horrendous flatulence brimming for release. Week Two: The bloated skin of your belly is a roadmap of stretch marks, the next failed roll will see your stomach split and spilt. |
6 | Clothing has to be peeled away, you sweat like mucus, everyone seems to walk too fast for you. Day Two: Veins pulse beneath translucent skin, you wonder if your legs are beginning to atrophy, you know you're being neurotic but you're so tired, everyone else is so fast. Day Three: The flesh of your legs has jellied, you can see bone through blueish muck in the shape of a thigh, the translucent skin has spread up to your ribs. Day Four: Your legs collapse, lost all integrity. You might survive another day before it reaches your brain. |
7 | You wholeheartedly believe that tiny men with the faces of carrion birds pull themselves from your yellow blisters to whisper the secrets of the cosmos to you. Day Two: They teach you a random 9th Level Spell. When you cast it you don't realise that nothing happened, that you were mumbling gibberish, you believe yourself all-powerful. They promise you so much more. Day Three: Your companions must die, they know too much, the carrion told you so. |
8 | Fingers, fingers everywhere. They start as bony nubs but they emerge soon enough, calloused, without fingernails, twitching and catching on things. |
9 | Your skin is pocked with holes like the back of a pregnant frog. Fleshy nodules emerge to squirt thin streams of noxious green fluid before retreating back inside your skin. It isn't an infestation, it is your own flesh, and it is growing larger. |
10 | Resinous Influenza. It's not the bleary leaking eyes that bother you, nor the deep-bone ache or even the delirious shakes. It's the absurd amount of mucus that you expel every time you sneeze and the fact that it sets like resin almost as soon as it touches your exposed skin. Your face begins to look like a grotesque melted mask and that is not a good look for anyone. |
11 | The Worm of Entropy grows within your bowels, emerging from your body at night to raise up and taste the air. Not an invader, grown from your own flesh. Week One: Whenever you come into contact with a new person/entity make a Reaction Roll for yourself to figure out how you feel about them. Any time a group comes to consensus there is a 2 in 6 chance that you outright dissent. Week Two: Strength and Constitution decrease by d4 each. At night you have the uncomfortable sensation of being watched. Week Three: Your body suffers 2d4 minor Mutations. The worm is more bold now, and can be seen slipping from various orifices so that it can peer out at you. Week Four: Your flesh loses its integrity, collapsing into a gibbering pile of sentient filth from which the worm emerges, laughing sludge sloughing from it's many-hued flanks. It is transmution made flesh, save vs. Hysterical Weeping. |
12 | It starts with a dry itch, dustings of dead flakes falling from your skin as you scratch like chronic dandruff, turning strangely polychromatic as it settles. Week Two: It's in the flesh now, your skin has almost entirely itched away and you're scratching canals into the muscle beneath. It doesn't even look like flesh and blood anymore, just polychromatic granularity like a bathbomb. Week Three: Your hands have been ground away so you rub your itching limbs together as best you can, grinding biceps over your torso, crushing your chin against your chest. Week Four: Without anything left to scratch it with, you find that your flesh slowly regrows, but the moment your limbs build back into moveable stumps.. The polychromous decay is a powerful spell component and many of those who contract its disease end up as limbless torsos in a Maleficar's basement, unable to scream through dust-filled lungs, forever regenerating porous dusty flesh only to have it scraped away. |
And now for the fun part! Roll randomly for a cure depending on your contacts and budget. If a cure works I doubt I’d establish it as the ongoing remedy for that condition though, this is an age of experimentation.
Since a large part of these working is a placebo effect, players should get bonuses to the chance of success if they can demonstrate that they truly believe in their authenticity. If someone collected the components for their own eel blood and crab egg enema I would give them some god damn bonuses.
Continue onwards for the cures or head straight to Penny Pamphlets to download everything in a spreadsheet.